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However, there are elements that, while not pleasant, could still add an element of silliness to Jason’s character that other slasher villains wouldn’t have. There would be no playing around with who the character was in order to make things silly and light. This put Schmold in a difficult position right from the start, as their killer had to be unsettling and frightening at all times. So even when he’s in this cute, cartoony world, he still has to be an unstoppable killing machine.”
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You can make jokes about everything and everyone else around him, but he has to remain a frightening, powerful villain. "The big thing we took away from that was that you can’t make fun of Jason: he always has to be badass. “We chatted a bit with Derek Mears, who played Jason in the most recent Friday the 13th in 2009, about the character," Schmold says.
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With Schmold working with slasher villain Jason, how did the developer even begin to find a lightness in their game? How would they find a kind of silly comedy in this lethal murderer? We were mostly going for the slapstick vibe of something like Evil Dead, where the violence is so over the top you can’t help but laugh,” says Nate Schmold of Blue Wizard Digital.Įlements of cuteness, slapstick comedy gone almost too far, and a careful look at the character of Jason allowed Blue Wizard to find a middle ground where the deaths were silly rather than sickening, creating an experience where dealing death was a lighthearted mechanic despite doing things like pushing characters into woodchippers. “As with Slayaway Camp, we were aware of a fine line when doing comedy this dark… it can easily cross over from gross-but-funny to just nasty. So how does one take murder and make it light and silly? Doing so while using a famous slasher villain like Jason Voorhees sounds even harder, yet that’s exactly what Blue Wizard Digital set out to do with Friday the 13 th: Killer Puzzle, a block-sliding game about helping the ruthless killer murder his victims.
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